<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Ruo-Yang Li</style></author><author><style face="normal" font="default" size="100%">Yu-Yang Ma</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">KNOWLEDGE AND ATTITUDES TOWARD BIOTECHNOLOGY IN STEM EDUCATION AS AN INDICATOR OF SCIENTIFIC LITERACY  </style></title><secondary-title><style face="normal" font="default" size="100%">Journal of Baltic Science Education</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">attitudes toward biotechnology</style></keyword><keyword><style  face="normal" font="default" size="100%">biotechnology education</style></keyword><keyword><style  face="normal" font="default" size="100%">knowledge of biotechnology</style></keyword><keyword><style  face="normal" font="default" size="100%">socioscientific issue</style></keyword><keyword><style  face="normal" font="default" size="100%">STEM education</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2024</style></year><pub-dates><date><style  face="normal" font="default" size="100%">February/2024</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://oaji.net/articles/2023/987-1709892394.pdf</style></url></web-urls></urls><volume><style face="normal" font="default" size="100%">23</style></volume><pages><style face="normal" font="default" size="100%">Continuous</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">Biotechnology has great importance as a socioscientific issue in STEM education. This study aimed to explore the knowledge and attitudes of college students toward biotechnology. A total of 236 university students participated in the study. Questionnaires on knowledge and attitudes towards biotechnology were used for data collection. The results revealed that participants had inadequate knowledge about several basic concepts related to genetics and biotechnology, particularly those concerning genetically modified organisms. The results regarding the attitudes revealed more neutral results. The participants had a neutral attitude towards biotechnology, with mean scores ranging from 2.71 to 3.55. They were generally against buying genetically modified products but supported biotechnology for medical purposes and strongly desired to increase their knowledge about genetically modified products. The participants did not have a negative opinion of biotechnology in general but were critical of its purpose and use. The correlation analysis between knowledge and attitudes produced weak correlations. Offering supplementary resources on biotechnology can enhance students' and individual’s understanding and attitudes of this topic.</style></abstract><issue><style face="normal" font="default" size="100%">1</style></issue><work-type><style face="normal" font="default" size="100%">Original article</style></work-type><section><style face="normal" font="default" size="100%">76-89</style></section></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Jen-Che Tsai</style></author><author><style face="normal" font="default" size="100%">Ping-Han Cheng</style></author><author><style face="normal" font="default" size="100%">Shiang-Yao Liu</style></author><author><style face="normal" font="default" size="100%">Chang, C. Y.</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">USING BOARD GAMES TO TEACH SOCIOSCIENTIFIC ISSUES ON BIOLOGICAL CONSERVATION AND ECONOMIC DEVELOPMENT IN TAIWAN</style></title><secondary-title><style face="normal" font="default" size="100%">Journal of Baltic Science Education</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">board game</style></keyword><keyword><style  face="normal" font="default" size="100%">decision making</style></keyword><keyword><style  face="normal" font="default" size="100%">descriptive research</style></keyword><keyword><style  face="normal" font="default" size="100%">game base learning</style></keyword><keyword><style  face="normal" font="default" size="100%">socioscientific issue</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2019</style></year><pub-dates><date><style  face="normal" font="default" size="100%">August/2019</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://oaji.net/articles/2019/987-1564686975.pdf</style></url></web-urls></urls><volume><style face="normal" font="default" size="100%">18</style></volume><pages><style face="normal" font="default" size="100%">Continuous</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">This research uses board games as teaching material to develop students’ decision-making ability and basic scientific literacy and to foster students’ value for nature and social caring by working with socioscientific issues. The board game structure contains four perspective systems: ecological, economic, cultural, and political. In the game processing, students must handle, consider, and understand the different role players’ positions and face different missions that involve socioeconomic and environmental conflicts. When making any decisions, students affect the follow-up game behaviors and develop tendencies. The board game instruction was field-tested with 38 high-school students from two different high schools. Students played the board game for a total of 200 minutes. Students’ scientific conceptions concerning biodiversity (closed-ended) and perspectives on socioscientific issues (open-ended) were assessed before and after the board game lesson. The results showed that students in both high schools significantly increased their understanding of biodiversity concepts, with a high level of effect size (Cohen's d equal to 1.40 and 1.06, respectively, for the two schools). In the semistructured interviews, the interviewed students were able to reflect on the value of animals and provide various opinions about animal conservation and economic development.</style></abstract><issue><style face="normal" font="default" size="100%">4</style></issue><work-type><style face="normal" font="default" size="100%">Original article</style></work-type><section><style face="normal" font="default" size="100%">634-645</style></section></record></records></xml>