EVALUATION OF INTERACTIVE GAME-BASED LEARNING IN PHYSICS DOMAIN

TitleEVALUATION OF INTERACTIVE GAME-BASED LEARNING IN PHYSICS DOMAIN
Publication TypeJournal Article
Year of Publication2020
AuthorsZeng, H, Zhou, S-N, Hong, G-R, Li, Q-ye, Xu, S-Q
JournalJournal of Baltic Science Education
Volume19
Issue3
Start Page484-498
PaginationContinuous
Date PublishedJune/2020
Type of ArticleOriginal article
ISSN1648-3898
Other NumbersE-ISSN 2538-7138
Keywordsgame-based learning, knowledge acquisition, learning guidelines, physics education
Abstract

In recent years, game-based learning has attracted much attention in education; however, the effectiveness of game-based learning is still not solidly confirmed. In the present research, a game-based learning in the physics domain with guides provided direct and immediate feedback. The research was conducted among three different groups: the traditional group, the educational video group, and the game-based learning group. The result showed that the game-based learning group performed the best among the three groups, followed by the educational video group, and the traditional group performed the worst. Students in the game-based learning group were enrolled into an interview to study which types of guides enhanced students’ game-based learning. From the interview, the prompts and the interactive characteristic of the game-based learning environment took the first two places. In addition, students benefited from the features of game-based learning including task requirements for execution, the tip prompt function, the feedback mechanism, and the story settings. Therefore, it is necessary to integrate applicable guides into the design of game-based learning according to students’ perspectives for providing engaging learning experience.

URLhttp://oaji.net/articles/2020/987-1591088071.pdf
DOI10.33225/jbse/20.19.484
Refereed DesignationRefereed
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