<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Chin-Fei Huang</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">THE INFLUENCE OF STEAM TEACHING ACTIVITIES INTEGRATING LOCAL ENVIRONMENTAL AWARENESS ON UNIVERSITY STUDENTS’ PRO-ENVIRONMENTAL BEHAVIOR AND SCIENTIFIC CREATIVITY</style></title><secondary-title><style face="normal" font="default" size="100%">Journal of Baltic Science Education</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">local environmental awareness</style></keyword><keyword><style  face="normal" font="default" size="100%">pro-environmental behavior (PEB)</style></keyword><keyword><style  face="normal" font="default" size="100%">quantitative research</style></keyword><keyword><style  face="normal" font="default" size="100%">scientific creativity</style></keyword><keyword><style  face="normal" font="default" size="100%">STEAM</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2024</style></year><pub-dates><date><style  face="normal" font="default" size="100%">December/2024</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://oaji.net/articles/2023/987-1734897394.pdf</style></url></web-urls></urls><volume><style face="normal" font="default" size="100%">23</style></volume><pages><style face="normal" font="default" size="100%">Continuous</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students’ pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on “designing livable housing in Taiwan”, and a total of four projects were designed. This research included university students (N=66) who were divided into a control group (n=33) and an experimental group (n=33). The experimental group added videos on local environmental awareness such as “local disasters and local household interview news”. The students were required to fill out the “Scientific Creativity Questionnaire” and “PEB Scale” before and after the teaching activities. The results of the study indicate that the experimental group outperformed the control group in the post-test for the sub-dimensions of &quot;Green Behavior,&quot; &quot;Global Warming Awareness,&quot; &quot;Environmental Social Interaction,&quot; &quot;Informal Environmental Education,&quot; and &quot;Environmental Attitude.&quot; This suggests that incorporating local environmental awareness materials into STEAM teaching activities is more effective in enhancing university students' PEB compared to standard STEAM teaching activities. Additionally, both groups showed improvements in overall scientific creativity after participating in the different activities, particularly in the areas of fluency and flexibility. However, ANCOVA analysis revealed no significant difference in scientific creativity between the two groups in the post-test. The results indicated that the integration of local environmental awareness materials was not the primary factor contributing to improvements in scientific creativity. This study recommends that higher education lectures integrate both environmental awareness and scientific content into curriculum design to strengthen students' overall competencies.</style></abstract><issue><style face="normal" font="default" size="100%">6</style></issue><work-type><style face="normal" font="default" size="100%">Original article</style></work-type><section><style face="normal" font="default" size="100%">1193-1206</style></section></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Jon-Chao Hong</style></author><author><style face="normal" font="default" size="100%">Jian-Hong Ye</style></author><author><style face="normal" font="default" size="100%">Ya-Jiuan Ho</style></author><author><style face="normal" font="default" size="100%">Huei-Ying Ho</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">DEVELOPING AN INQUIRY AND HANDS-ON TEACHING MODEL TO GUIDE STEAM LESSON PLANNING FOR KINDERGARTEN CHILDREN</style></title><secondary-title><style face="normal" font="default" size="100%">Journal of Baltic Science Education</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Early childhood education</style></keyword><keyword><style  face="normal" font="default" size="100%">hands-on learning</style></keyword><keyword><style  face="normal" font="default" size="100%">inquiry teaching</style></keyword><keyword><style  face="normal" font="default" size="100%">lesson plan design</style></keyword><keyword><style  face="normal" font="default" size="100%">STEAM</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2020</style></year><pub-dates><date><style  face="normal" font="default" size="100%">December/2020</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://oaji.net/articles/2020/987-1606572458.pdf</style></url></web-urls></urls><volume><style face="normal" font="default" size="100%">19</style></volume><pages><style face="normal" font="default" size="100%">Continuous</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">When contextualizing educational methods, teachers can focus on constructivism to develop inquiry materials as STEAM subject matter for use in schools. However, there is little research concerning what STEAM teaching resources teachers view as inquiry with hands-on STEAM instructional material for use in kindergartens. Therefore, this research used a spiral developmental course design with action research to apply a teaching inquiry and hands-on STEAM model focusing on lesson development for kindergarten children via a one-year workshop. The lesson development process of this research included a total of six stages, allowing 24 participating teachers to analyse the STEAM elements from their original lesson plans, then make revisions according to a model, including: prediction, do/observation, quiz/discussion, and explanation/ transfer (PD/OQ/DE/T). After the initial lesson plan was completed, teaching experiments were conducted, and the lesson plan was adjusted through reflection and revisions based on the suggestions of domain experts during the implementation process. Finally, 48 PDOQDET inquiry and hands-on based STEAM lesson plans were developed. Thus, it is proposed that the inquiry and hands-on i-STEAM modules developed using the PDOQDET approach can represent exemplars illustrative of an enriched design constructivist paradigm to support students’ i-STEAM learning in kindergartens.</style></abstract><issue><style face="normal" font="default" size="100%">6</style></issue><work-type><style face="normal" font="default" size="100%">Original article</style></work-type><section><style face="normal" font="default" size="100%">908-922</style></section></record></records></xml>