<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Hao Fang</style></author><author><style face="normal" font="default" size="100%">Xingyu Chen</style></author><author><style face="normal" font="default" size="100%">Seng Yue Wong</style></author><author><style face="normal" font="default" size="100%">Sa Cheng</style></author><author><style face="normal" font="default" size="100%">Kenny S. L. Cheah</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">VIRTUAL REALITY AND HEALTH SCIENCE EDUCATION: A SCIENTIFIC MAPPING WITH IMPLICATIONS FOR PUBLIC HEALTH AND DIGITAL THERAPEUTICS</style></title><secondary-title><style face="normal" font="default" size="100%">Journal of Baltic Science Education</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">educational technology</style></keyword><keyword><style  face="normal" font="default" size="100%">health science education</style></keyword><keyword><style  face="normal" font="default" size="100%">scientific mapping</style></keyword><keyword><style  face="normal" font="default" size="100%">systematic literature review</style></keyword><keyword><style  face="normal" font="default" size="100%">virtual reality</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2025</style></year><pub-dates><date><style  face="normal" font="default" size="100%">June/2025</style></date></pub-dates></dates><volume><style face="normal" font="default" size="100%">24</style></volume><pages><style face="normal" font="default" size="100%">continuous</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">Virtual Reality (VR) is transforming health science education by enabling immersive, interactive learning environments. As global health challenges rise and digital tools proliferate, it is critical to map the evolution of VR’s application in health science education, particularly its effects on health outcomes. A bibliometric analysis was conducted using the Web of Science Core Collection from 2004–2024. We applied VOSviewer, CiteSpace, and Excel to analyze publication trends, research collaborations, thematic developments, and keyword co-occurrence. From 4,369 articles analyzed, VR-related health education publications have grown exponentially, especially after 2020. The United States, England, and Canada led in publication volume and collaboration. Keyword clustering identified five major themes: surgical simulation, immersive patient education, digital health promotion, AI-enhanced learning, and telemedicine training. Recent trends reflect a shift from technical skills training toward AI integration and personalized VR systems. VR improves learner engagement, enhances long-term health literacy, and supports behavioral change. Its integration with AI and remote delivery models facilitates scalable interventions, bridging healthcare and health science education in underserved regions. Future research should assess VR’s direct impact on clinical and public health outcomes, explore ethical and regulatory safeguards, and foster global equity in digital health science education.</style></abstract><issue><style face="normal" font="default" size="100%">3</style></issue><work-type><style face="normal" font="default" size="100%">Original article</style></work-type><section><style face="normal" font="default" size="100%">413-433</style></section></record></records></xml>