@article {860,
	title = {EVALUATION OF INTERACTIVE GAME-BASED LEARNING IN PHYSICS DOMAIN},
	journal = {Journal of Baltic Science Education},
	volume = {19},
	year = {2020},
	month = {June/2020},
	pages = {Continuous},
	type = {Original article},
	chapter = {484-498},
	abstract = {In recent years, game-based learning has attracted much attention in education; however, the effectiveness of game-based learning is still not solidly confirmed. In the present research, a game-based learning in the physics domain with guides provided direct and immediate feedback. The research was conducted among three different groups: the traditional group, the educational video group, and the game-based learning group. The result showed that the game-based learning group performed the best among the three groups, followed by the educational video group, and the traditional group performed the worst. Students in the game-based learning group were enrolled into an interview to study which types of guides enhanced students{\textquoteright} game-based learning. From the interview, the prompts and the interactive characteristic of the game-based learning environment took the first two places. In addition, students benefited from the features of game-based learning including task requirements for execution, the tip prompt function, the feedback mechanism, and the story settings. Therefore, it is necessary to integrate applicable guides into the design of game-based learning according to students{\textquoteright} perspectives for providing engaging learning experience. },
	keywords = {game-based learning, knowledge acquisition, learning guidelines, physics education},
	issn = {1648-3898},
	doi = {https://doi.org/10.33225/jbse/20.19.484},
	url = {http://oaji.net/articles/2020/987-1591088071.pdf},
	author = {Hui Zeng and Shao-Na Zhou and Gui-Rong Hong and Qiu-ye Li and Shao-Qiu Xu}
}
