<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Vladimír Bureš</style></author><author><style face="normal" font="default" size="100%">Daniela Ponce</style></author><author><style face="normal" font="default" size="100%">Pavel Čech</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">DIGITALIZATION OF EUROPE: A NEW CHALLENGE FOR EDUCATION</style></title><secondary-title><style face="normal" font="default" size="100%">Problems of Education in the 21st Century </style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Gagné’s approach</style></keyword><keyword><style  face="normal" font="default" size="100%">lifecycle of t-learning course</style></keyword><keyword><style  face="normal" font="default" size="100%">t-learning</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2008</style></year><pub-dates><date><style  face="normal" font="default" size="100%">April/2008</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://oaji.net/articles/2014/457-1392223740.pdf</style></url></web-urls></urls><volume><style face="normal" font="default" size="100%">5</style></volume><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">Digital television broadcasting has become a reality in most countries in the European Union (EU) as well as in other developed countries outside the EU. Interactive digital television (iDTV), as a relatively easy way to use technology, brings many challenges and opportunities into the field of education, i.e. formation and utilization of learning via TV, called t-learning. T-learning has many characteristics (i.e. technological or pedagogical aspects) that differentiate this type of education from other well elaborated approaches (e-learning, face-to-face learning, classroom learning, etc.). These characteristics include learners’ motivation, lean back interactivity, and combination of education and entertainment known as edutainment. The main attention is paid to interactive applications (iAV applications) that have to contain relevant study content and to be based on appropriate principles. Therefore, comparative analysis, analogy, generalization and other methods were used while studying different problems related to t-learning. The paper presents results and outcomes of the international scientific project Enhanced Learning Unlimited that were achieved in areas such as human-television interaction, learner-centered education or iAV applications development.</style></abstract><work-type><style face="normal" font="default" size="100%">Original article</style></work-type><section><style face="normal" font="default" size="100%">43-54</style></section></record></records></xml>