<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Stefano   Di Tore</style></author><author><style face="normal" font="default" size="100%">Paola  Aiello</style></author><author><style face="normal" font="default" size="100%">Carmen   Palumbo</style></author><author><style face="normal" font="default" size="100%">Rodolfo   Vastola</style></author><author><style face="normal" font="default" size="100%">Gaetano   Raiola</style></author><author><style face="normal" font="default" size="100%">Francesca   D’Elia</style></author><author><style face="normal" font="default" size="100%">Nadia   Carlomagno</style></author><author><style face="normal" font="default" size="100%">Maurizio  Sibilio</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">SENSORY MOTOR INTERACTION IN VIRTUAL ENVIRONMENT TO PROMOTE TEACHING-LEARNING PROCESS</style></title><secondary-title><style face="normal" font="default" size="100%">Problems of Education in the 21st Century</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">edutainment</style></keyword><keyword><style  face="normal" font="default" size="100%">exergame</style></keyword><keyword><style  face="normal" font="default" size="100%">sensory-motor coordination</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2012</style></year><pub-dates><date><style  face="normal" font="default" size="100%">May/2012</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://oaji.net/articles/2014/457-1410006144.pdf</style></url></web-urls></urls><volume><style face="normal" font="default" size="100%">42</style></volume><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&quot;So far the school has been structured on the book, on the laborious acquisition of knowledge formulated in verbal language. Nowadays, thanks to the computer and its ability to simulate reality, it is possible to learn more naturally and without effort using our faculties of perception&quot; (Antinucci, 2011). The statement by Antinucci, as well as the studies on many scientific domains supporting the idea of the involvement of sensory-motor integration in the development of intelligence and learning (Piaget, 1952; Vereecken, 1961), suggest to investigate in the didactics methodologies and instruments able to foster this integration ability. These studies also justify the current full attention in the field of movement teaching for new technologies, therefore the present research aims at testing a “shapes game” module that uses Microsoft Kinect System as an input device for the acquisition of data related to the movement of the body segments of the user. The possibility to identify the movement of specific body segments allows to develop teaching methodologies designed to foster the achievement of visual-motor abilities useful to the process of learning in school, through immersive modes of interaction, typical of “exergames” based on a full body involvement (Coshott, 2009). The present study shows the results of the pre-test software, built on a sample of pupils (aged 8 to 10) attending the fifth year of Italian primary school.</style></abstract><work-type><style face="normal" font="default" size="100%">Original article</style></work-type><section><style face="normal" font="default" size="100%">29-37</style></section></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Maurizio  Sibilio</style></author><author><style face="normal" font="default" size="100%">Paola  Aiello</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">THE COMPLEXITY OF THE EDUCATIONAL RESEARCH IN THE TEACHING OF MOTOR ACTIVITIES</style></title><secondary-title><style face="normal" font="default" size="100%">Problems of Education in the 21st Century</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">motor activities</style></keyword><keyword><style  face="normal" font="default" size="100%">quantitative research</style></keyword><keyword><style  face="normal" font="default" size="100%">teaching-learning</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2011</style></year><pub-dates><date><style  face="normal" font="default" size="100%">December/2011</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://oaji.net/articles/2014/457-1408435256.pdf</style></url></web-urls></urls><volume><style face="normal" font="default" size="100%">36</style></volume><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">The need to identify an educational dimension of the motor activities to be practiced in school context requires a disciplinary intersection between the sciences of education and the sciences of motion that outlines a complex heuristic space where the Geisteswissensschaften and Naturwissensschaften can cooperate at a constant, rigorous and critical harmonization of different approaches, protocols and instruments of research.
 Starting from the model proposed by Arnold (1988) that shows the wide range of possibilities offered by the movement to educational processes it is important to reflect critically upon the procedures and the adoption of specific research methodologies that can functionally integrate with the curriculum and the educational and organizational constraints of the school institutions and be suitable to define the best teaching practices to enhance the educational dimension of motor activities.</style></abstract><work-type><style face="normal" font="default" size="100%">Original article</style></work-type><section><style face="normal" font="default" size="100%">99-105</style></section></record></records></xml>